![]() These pieces will keep a set of players from ever setting out or completing this journey, and that is this game’s biggest flaw. I feel like this game wanted players to think it was a standard action adventure game due to its trailers, but the survival mechanics really feel like they take away from an otherwise interesting adventure. I really liked the creatures I would run into, but again with the danger of falling victim to one reset mistake, I was always cautious when running into one. The lock-on can be finicky at times, but it works. Kara can craft an array of weapons to help take down foes. Sadly, the front loaded survival aspects and randomized islands drag down the experience early on.Ĭombat is another tier of Windbound and it is perfectly serviceable. There is a really interesting narrative here that would make a super interesting adventure game. I truly loved the environments, especially the ones in between each set of islands. Eventually the boat will become a floating fortress as she journeys across this beautiful world. Kara will craft a grass canoe early on, but as the game progresses, so does her vessel. Travelling across this world is a huge part of the game. So those rocks and twigs I collected early on were still just as useful in the late game. I did however like the fact that resources are useful from beginning to end. Picking up grass only to make grass rope, which can then only be used to craft something else feels like an unnecessary step. I have never been a fan of the stacking mechanic that Windbound uses though. Picking up the correct items unlocks recipes without much effort. Not to mention the world changes upon return.Ĭrafting is pretty straightforward. Starting that journey over at every crucial mistake dilutes the adventure. This is normal for the genre, but Windbound feels like it wants to lead players on a journey. Still, one bad move and it is back to the beginning, sometimes wiping out hours of progress. ![]() Thankfully, there are two difficulty modes, and the easier one lets players keep all their items upon death. Kara has the normal hunger and stamina meters and depleting this on a long journey across a random area can feel frustrating. Since each area is procedurally generated navigating it can become cumbersome quickly. Platforms: XB1 (reviewed), PS4, Switch, PC Sadly though, the structure of the game quickly becomes apparent, making it feel like a poor combination. ![]() The world is interesting and there is a mystery that drives players forward. Each level is a journey to move to the next section while performing the traditional survival tactics in between. Every time a player starts up a game, a new set of procedural islands are created. What it does to separate itself from the herd is create a linear story and levels to progress through. Windbound is a third-person survival game on the surface. Windbound is not the Zelda Xbox and PlayStation players were hoping for, but it is an adventure worth talking about. Still, if players can get past the initial culture shock they will discover a unique adventure with some truly inspiring moments along the way. Players will quickly realize that the focal points here are to explore, craft, and survive. This is a survival game with inspirations from the aforementioned title. The art style and combat make it easy to draw comparisons, but diving in the game definitely changes perspective quickly. Looking at a trailer for Windbound immediately evokes feelings of a certain adventure from Nintendo. ![]()
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